Each library has its own, language preferred way, to pass connection options. One of the most common options is a connect timeout. It limits how long it can take to establish a connection to a server. Should multiple URLs be provided, this timeout applies to each cluster member individually. To set the maximum time to connect to a server to 10 seconds:
nc, err := nats.Connect("demo.nats.io", nats.Name("API Options Example"), nats.Timeout(10*time.Second))
if err != nil {
log.Fatal(err)
}
defer nc.Close()
// Do something with the connection
Options options = new Options.Builder()
.server("nats://demo.nats.io:4222")
.connectionTimeout(Duration.ofSeconds(10)) // Set timeout
.build();
Connection nc = Nats.connect(options);
// Do something with the connection
nc.close();
nc = NATS()
await nc.connect(
servers=["nats://demo.nats.io:4222"],
connect_timeout=10)
# Do something with the connection
await nc.close()
// dotnet add package NATS.Net
using NATS.Net;
using NATS.Client.Core;
await using var client = new NatsClient(new NatsOpts
{
Url = "nats://demo.nats.io:4222",
ConnectTimeout = TimeSpan.FromSeconds(10)
});
// You don't have to call ConnectAsync() explicitly,
// first operation will make the connection otherwise.
await client.ConnectAsync();
# There is currently no connect timeout as part of the Ruby NATS client API, but you can use a timer to mimic it.
require 'nats/client'
timer = EM.add_timer(10) do
NATS.connect do |nc|
# Do something with the connection
# Close the connection
nc.close
end
end
EM.cancel_timer(timer)
nnatsConnection *conn = NULL;
natsOptions *opts = NULL;
natsStatus s = NATS_OK;
s = natsOptions_Create(&opts);
if (s == NATS_OK)
// Set the timeout to 10 seconds (10,000 milliseconds)
s = natsOptions_SetTimeout(opts, 10000);
if (s == NATS_OK)
s = natsConnection_Connect(&conn, opts);
(...)
// Destroy objects that were created
natsConnection_Destroy(conn);
natsOptions_Destroy(opts);