Publishing to Streams
func ExampleJetStream() {
nc, err := nats.Connect("localhost")
if err != nil {
log.Fatal(err)
}
// Use the JetStream context to produce and consumer messages
// that have been persisted.
js, err := nc.JetStream(nats.PublishAsyncMaxPending(256))
if err != nil {
log.Fatal(err)
}
js.AddStream(&nats.StreamConfig{
Name: "example-stream",
Subjects: []string{"example-subject"},
})
js.Publish("example-subject", []byte("Hello JS!"))
// Publish messages asynchronously.
for i := 0; i < 500; i++ {
js.PublishAsync("example-subject", []byte("Hello JS Async!"))
}
select {
case <-js.PublishAsyncComplete():
case <-time.After(5 * time.Second):
fmt.Println("Did not resolve in time")
}
}
try (Connection nc = Nats.connect("localhost")) {
JetStreamManagement jsm = nc.jetStreamManagement();
jsm.addStream(StreamConfiguration.builder()
.name("example-stream")
.subjects("example-subject")
.build());
JetStream js = jsm.jetStream();
// Publish Synchronously
PublishAck pa = js.publish("example-subject", "Hello JS Sync!".getBytes());
System.out.println("Publish Sequence: " + pa.getSeqno());
// Publish Asynchronously
CompletableFuture<PublishAck> future =
js.publishAsync("example-subject", "Hello JS Async!".getBytes());
try {
pa = future.get(1, TimeUnit.SECONDS);
System.out.println("Publish Sequence: " + pa.getSeqno());
}
catch (ExecutionException e) {
// Might have been a problem with the publish,
// such as a failed expectation (advanced feature)
// Also could be that the publish ack did not return in time
// from the internal request timeout
}
catch (TimeoutException e) {
// The future timed out meaning it's timeout was shorter than
// the publish async's request timeout
}
catch (InterruptedException e) {
// The future.get() thread was interrupted.
}
}
import { connect, Empty } from "../../src/mod.ts";
const nc = await connect();
const jsm = await nc.jetstreamManager();
await jsm.streams.add({ name: "example-stream", subjects: ["example-subject"] });
const js = await nc.jetstream();
// the jetstream client provides a publish that returns
// a confirmation that the message was received and stored
// by the server. You can associate various expectations
// when publishing a message to prevent duplicates.
// If the expectations are not met, the message is rejected.
let pa = await js.publish("example-subject", Empty, {
msgID: "a",
expect: { streamName: "example-stream" },
});
console.log(`${pa.stream}[${pa.seq}]: duplicate? ${pa.duplicate}`);
pa = await js.publish("example-subject", Empty, {
msgID: "a",
expect: { lastSequence: 1 },
});
console.log(`${pa.stream}[${pa.seq}]: duplicate? ${pa.duplicate}`);
await jsm.streams.delete("example-stream");
await nc.drain();
import asyncio
import nats
from nats.errors import TimeoutError
async def main():
nc = await nats.connect("localhost")
# Create JetStream context.
js = nc.jetstream()
# Persist messages on 'example-subject'.
await js.add_stream(name="example-stream", subjects=["example-subject"])
for i in range(0, 10):
ack = await js.publish("example-subject", f"hello world: {i}".encode())
print(ack)
await nc.close()
if __name__ == '__main__':
asyncio.run(main())
// dotnet add package NATS.Net
using NATS.Net;
using NATS.Client.JetStream;
using NATS.Client.JetStream.Models;
await using var client = new NatsClient();
INatsJSContext js = client.CreateJetStreamContext();
// Create a stream
var streamConfig = new StreamConfig(name: "example-stream", subjects: ["example-subject"]);
await js.CreateStreamAsync(streamConfig);
// Publish a message
{
PubAckResponse ack = await js.PublishAsync("example-subject", "Hello, JetStream!");
ack.EnsureSuccess();
}
// Publish messages concurrently
List<NatsJSPublishConcurrentFuture> futures = new();
for (var i = 0; i < 500; i++)
{
NatsJSPublishConcurrentFuture future
= await js.PublishConcurrentAsync("example-subject", "Hello, JetStream 1!");
futures.Add(future);
}
foreach (var future in futures)
{
await using (future)
{
PubAckResponse ack = await future.GetResponseAsync();
ack.EnsureSuccess();
}
}
#include "examples.h"
static const char *usage = ""\
"-stream stream name (default is 'foo')\n" \
"-txt text to send (default is 'hello')\n" \
"-count number of messages to send\n" \
"-sync publish synchronously (default is async)\n";
static void
_jsPubErr(jsCtx *js, jsPubAckErr *pae, void *closure)
{
int *errors = (int*) closure;
printf("Error: %u - Code: %u - Text: %s\n", pae->Err, pae->ErrCode, pae->ErrText);
printf("Original message: %.*s\n", natsMsg_GetDataLength(pae->Msg), natsMsg_GetData(pae->Msg));
*errors = (*errors + 1);
// If we wanted to resend the original message, we would do something like that:
//
// js_PublishMsgAsync(js, &(pae->Msg), NULL);
//
// Note that we use `&(pae->Msg)` so that the library set it to NULL if it takes
// ownership, and the library will not destroy the message when this callback returns.
// No need to destroy anything, everything is handled by the library.
}
int main(int argc, char **argv)
{
natsConnection *conn = NULL;
natsStatistics *stats = NULL;
natsOptions *opts = NULL;
jsCtx *js = NULL;
jsOptions jsOpts;
jsErrCode jerr = 0;
natsStatus s;
int dataLen=0;
volatile int errors = 0;
bool delStream = false;
opts = parseArgs(argc, argv, usage);
dataLen = (int) strlen(payload);
s = natsConnection_Connect(&conn, opts);
if (s == NATS_OK)
s = jsOptions_Init(&jsOpts);
if (s == NATS_OK)
{
if (async)
{
jsOpts.PublishAsync.ErrHandler = _jsPubErr;
jsOpts.PublishAsync.ErrHandlerClosure = (void*) &errors;
}
s = natsConnection_JetStream(&js, conn, &jsOpts);
}
if (s == NATS_OK)
{
jsStreamInfo *si = NULL;
// First check if the stream already exists.
s = js_GetStreamInfo(&si, js, stream, NULL, &jerr);
if (s == NATS_NOT_FOUND)
{
jsStreamConfig cfg;
// Since we are the one creating this stream, we can delete at the end.
delStream = true;
// Initialize the configuration structure.
jsStreamConfig_Init(&cfg);
cfg.Name = stream;
// Set the subject
cfg.Subjects = (const char*[1]){subj};
cfg.SubjectsLen = 1;
// Make it a memory stream.
cfg.Storage = js_MemoryStorage;
// Add the stream,
s = js_AddStream(&si, js, &cfg, NULL, &jerr);
}
if (s == NATS_OK)
{
printf("Stream %s has %" PRIu64 " messages (%" PRIu64 " bytes)\n",
si->Config->Name, si->State.Msgs, si->State.Bytes);
// Need to destroy the returned stream object.
jsStreamInfo_Destroy(si);
}
}
if (s == NATS_OK)
s = natsStatistics_Create(&stats);
if (s == NATS_OK)
{
printf("\nSending %" PRId64 " messages to subject '%s'\n", total, stream);
start = nats_Now();
}
for (count = 0; (s == NATS_OK) && (count < total); count++)
{
if (async)
s = js_PublishAsync(js, subj, (const void*) payload, dataLen, NULL);
else
{
jsPubAck *pa = NULL;
s = js_Publish(&pa, js, subj, (const void*) payload, dataLen, NULL, &jerr);
if (s == NATS_OK)
{
if (pa->Duplicate)
printf("Got a duplicate message! Sequence=%" PRIu64 "\n", pa->Sequence);
jsPubAck_Destroy(pa);
}
}
}
if ((s == NATS_OK) && async)
{
jsPubOptions jsPubOpts;
jsPubOptions_Init(&jsPubOpts);
// Let's set it to 30 seconds, if getting "Timeout" errors,
// this may need to be increased based on the number of messages
// being sent.
jsPubOpts.MaxWait = 30000;
s = js_PublishAsyncComplete(js, &jsPubOpts);
if (s == NATS_TIMEOUT)
{
// Let's get the list of pending messages. We could resend,
// etc, but for now, just destroy them.
natsMsgList list;
js_PublishAsyncGetPendingList(&list, js);
natsMsgList_Destroy(&list);
}
}
if (s == NATS_OK)
{
jsStreamInfo *si = NULL;
elapsed = nats_Now() - start;
printStats(STATS_OUT, conn, NULL, stats);
printPerf("Sent");
if (errors != 0)
printf("There were %d asynchronous errors\n", errors);
// Let's report some stats after the run
s = js_GetStreamInfo(&si, js, stream, NULL, &jerr);
if (s == NATS_OK)
{
printf("\nStream %s has %" PRIu64 " messages (%" PRIu64 " bytes)\n",
si->Config->Name, si->State.Msgs, si->State.Bytes);
jsStreamInfo_Destroy(si);
}
}
if (delStream && (js != NULL))
{
printf("\nDeleting stream %s: ", stream);
s = js_DeleteStream(js, stream, NULL, &jerr);
if (s == NATS_OK)
printf("OK!");
printf("\n");
}
if (s != NATS_OK)
{
printf("Error: %u - %s - jerr=%u\n", s, natsStatus_GetText(s), jerr);
nats_PrintLastErrorStack(stderr);
}
// Destroy all our objects to avoid report of memory leak
jsCtx_Destroy(js);
natsStatistics_Destroy(stats);
natsConnection_Destroy(conn);
natsOptions_Destroy(opts);
// To silence reports of memory still in used with valgrind
nats_Close();
return 0;
}
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